Let’s Take A Minute To Talk About Unity’s Runtime Fee

<p>Hi all! My name is Ben Premack, and I&rsquo;m a founding partner of&nbsp;<a href="https://www.premackrogers.com/" rel="noopener ugc nofollow" target="_blank">Premack Rogers P.C.</a>&nbsp;and a licensed attorney with 10 years of experience working on business and intellectual property issues in the videogame and tabletop industries.</p> <p>There is a lot of confusion and concern in the video game developer space regarding Unity&rsquo;s new&nbsp;<a href="https://unity.com/runtime-fee" rel="noopener ugc nofollow" target="_blank">Runtime Fee</a>, which Unity plans to use to charge developers a fee based on game installs, and what it means for the future of game developers who rely on Unity. So, I wanted to take a few minutes to answer some of the common questions we see out there about this change to the Unity developer landscape.</p> <p><a href="https://medium.com/@benpremack/lets-take-a-minute-to-talk-about-unity-s-runtime-fee-7c68d8f63b30"><strong>Read More</strong></a></p>
Tags: Runtime Fee