Lost Moon: On the unused ending of Moon: Remix RPG Adventure
<p>One of the reasons why <em>Moon: Remix RPG Adventure</em> is an anti-RPG is because it subverts the tropes of 2D-sprite based RPGs such as <em>Dragon Quest</em>. It does this is by first having you go through the banal actions of a stereotypical RPG called Fake Moon. You loot, kill monsters, and gain experience points for the sake of getting powerful. You think all this is part of your campaign to save the world from a dragon. However, your actions in Fake Moon impact Real Moon in a negative way. For example, the equipment you obtain from a dresser in Fake Moon are clothes you barged in and stole from a bar in Real Moon. However, an important scene in Fake Moon that does not occur in Real Moon is the final battle with the dragon. The reason for this is because it was part of an ending I call Lost Moon because it was scrapped in favor of a different ending. A dream sequence alluding to this ending was left in the game. In it, characters both familiar and unknown beg you to save them by opening a mysterious door. The last character is a shadowy boy who morphs into a dragon before asking for your help. This iteration of the dragon is never seen nor mentioned again. <strong>Spoilers ahead.</strong></p>
<p><a href="https://vidyasaur.medium.com/lost-moon-on-the-unused-ending-of-moon-remix-rpg-adventure-155af430eae2"><strong>Learn More</strong></a></p>