What is the difference between Roguelike and Roguelite?
<ul>
<li><strong>Roguelike</strong> is a genre primarily defined by its immediate gameplay (just like genres such as <em>platformer</em> or <em>first-person shooter</em>). <strong>Roguelites</strong> can be of any immediate gameplay genre (many of them are platformers, but there are also top-down shooters,first-person shooters, etc.).</li>
<li><strong>Roguelites</strong> are run-based games, i.e., designed to be played in (usually short) runs; after you end a run, you play again from the beginning (so-called <em>permadeath</em>); every run will be in a new map and thus a fresh experience. In <strong>roguelikes</strong> permadeath is different in nature. It does not define the experience, you can still enjoy roguelikes even if you do not like permadeath, many roguelikes make it optional.</li>
<li><strong>Roguelikes</strong> are often classified as a subgenre of RPGs, but they can be seen as closer to strategy games, like Chess but where you play a single hero against a randomized dungeon. Randomness and permadeath are not typical to RPGs, but they are quite natural when you think of roguelikes as strategy games. It is obvious that reloading your save game after a failed battle in <em>Civilization</em> is cheating, isn’t it? Serious Civ players would not do that. Major roguelikes are similar. They have long runs (10–100 hours). Casual players reload their saved games but serious players embrace permadeath. <strong>Roguelites </strong>have short runs (<1h) so permadeath the only reasonable way to play. (Some roguelikes have short runs too.)</li>
<li><strong>Older roguelikes</strong> have displays made of letters. Not caring about graphics let roguelike developers create extremely complex games, and the players to use their own imagination. Some older definitions include this kind of display as a requirement, but most people today think that the genre is defined by its gameplay. Most good roguelikes have graphics today. <strong>Roguelites</strong> and basically almost no other game approach this kind of complexity hidden in a simple looking game.</li>
</ul>
<p><a href="https://zenorogue.medium.com/what-is-the-difference-between-roguelike-and-roguelite-4c0fdc403db"><strong>Website</strong></a></p>