Unity Realtime Multiplayer, Part 1: Networking Basics
<p><em>In the first post of this series covering the complete landscape of Unity Realtime Multiplayer, we’ll cover networking basics, and key considerations when acceptable player experiences. In particular, we’ll talk about network speeds, the infrastructure behind them, possible delays, and methods of dealing with those issues.</em></p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*-hxXGHq59hMYm5ALQqaLow.png" style="height:357px; width:700px" /></p>
<p>Network interaction is critical considering for most modern games, whether mobile, console, PC, or VR . It doesn’t matter if you’re creating a simple multiplayer game or an ambitious MMO — network programming knowledge is key.</p>
<p>Hello everyone, I’m Dmitrii Ivashchenko, a Lead Software Engineer at MY.GAMES. This series of articles, on the “Unity Networking Landscape in 2023” will cover critical aspects and constraints of network environments, delve into various protocols (including TCP, UDP, and WebSocket) and highlight the significance of the Reliable UDP protocol. We’ll explore the impact of NAT on real-time multiplayer games and guide you on preparing game data for network transmission.</p>
<p><a href="https://medium.com/my-games-company/unity-realtime-multiplayer-part-1-networking-basics-88226b961a95"><strong>Learn More</strong></a></p>