Unity Realtime Multiplayer, Part 1: Networking Basics

<p><em>In the first post of this series covering the complete landscape of Unity Realtime Multiplayer, we&rsquo;ll cover networking basics, and key considerations when acceptable player experiences. In particular, we&rsquo;ll talk about network speeds, the infrastructure behind them, possible delays, and methods of dealing with those issues.</em></p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*-hxXGHq59hMYm5ALQqaLow.png" style="height:357px; width:700px" /></p> <p>Network interaction is critical considering for most modern games, whether mobile, console, PC, or VR . It doesn&rsquo;t matter if you&rsquo;re creating a simple multiplayer game or an ambitious MMO &mdash; network programming knowledge is key.</p> <p>Hello everyone, I&rsquo;m Dmitrii Ivashchenko, a Lead Software Engineer at MY.GAMES. This series of articles, on the &ldquo;Unity Networking Landscape in 2023&rdquo; will cover critical aspects and constraints of network environments, delve into various protocols (including TCP, UDP, and WebSocket) and highlight the significance of the Reliable UDP protocol. We&rsquo;ll explore the impact of NAT on real-time multiplayer games and guide you on preparing game data for network transmission.</p> <p><a href="https://medium.com/my-games-company/unity-realtime-multiplayer-part-1-networking-basics-88226b961a95"><strong>Learn More</strong></a></p>