Understanding Unknown vs. Weak References in Object-Oriented Programming

<h1>Introduction</h1> <p>In the world of object-oriented programming, references play a crucial role in managing the lifetime and accessibility of objects. Two common types of references are &ldquo;unknown&rdquo; and &ldquo;weak&rdquo; references, each with its own characteristics and use cases. In this article, we will explore the differences between these two reference types and their implications for software development.</p> <h1>Unknown References</h1> <p>Unknown references are a less common concept in object-oriented programming compared to their better-known counterpart, weak references. When an object is passed using an unknown reference, a reference to the object is created, but it does not guarantee the object&rsquo;s lifetime. Developers are responsible for ensuring that the lifetime of the passed object matches the lifetime of the object to which it was passed.</p> <p><a href="https://swiftscribe.medium.com/understanding-unknown-vs-weak-references-in-object-oriented-programming-83aa0ca00789"><strong>Click Here</strong></a></p>