Post Processing — Bringing my Space Shooter to Production Level (in the right hands)

<p>Before enhancing my game anymore, I wanted to mess around with the Post Processing package from Unity to make my game look a little cooler.</p> <p>First step was to download the Post Processing Package from Unity via:</p> <p>Window&gt;Package Manager&gt;Post Processing</p> <p>Once that was installed, it was time to use it.</p> <p>To implement, I needed to create a&nbsp;<strong>Post Processing Volume</strong>&nbsp;empty object:</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:451/1*9bqziyM6SiU-WL6n-vS7AA.png" style="height:409px; width:410px" /></p> <p>PPV in the Hierarchy</p> <p>Then within the Post Processing Volume object, I added a&nbsp;<strong>Post-process Volume</strong>&nbsp;component, and created a new&nbsp;<strong>Profile&nbsp;</strong>to start enacting changes. I also made sure the&nbsp;<strong>Is Global</strong>&nbsp;box was checked so I could affect my entire look (will experiment with non-global effect layers in the future):</p> <p><a href="https://medium.com/@shane.makanuilopes/post-processing-bringing-my-space-shooter-to-production-level-in-the-right-hands-f079e7a8c753"><strong>Click Here</strong></a></p>