Post Processing — Bringing my Space Shooter to Production Level (in the right hands)
<p>Before enhancing my game anymore, I wanted to mess around with the Post Processing package from Unity to make my game look a little cooler.</p>
<p>First step was to download the Post Processing Package from Unity via:</p>
<p>Window>Package Manager>Post Processing</p>
<p>Once that was installed, it was time to use it.</p>
<p>To implement, I needed to create a <strong>Post Processing Volume</strong> empty object:</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:451/1*9bqziyM6SiU-WL6n-vS7AA.png" style="height:409px; width:410px" /></p>
<p>PPV in the Hierarchy</p>
<p>Then within the Post Processing Volume object, I added a <strong>Post-process Volume</strong> component, and created a new <strong>Profile </strong>to start enacting changes. I also made sure the <strong>Is Global</strong> box was checked so I could affect my entire look (will experiment with non-global effect layers in the future):</p>
<p><a href="https://medium.com/@shane.makanuilopes/post-processing-bringing-my-space-shooter-to-production-level-in-the-right-hands-f079e7a8c753"><strong>Click Here</strong></a></p>