Devlog #96 — Crescents Awaken, Pixel Kitties
<p>Welcome to Devlog 96! This week we’ve been working on some super cool festive surprises that are coming your way, as well as applying retroactive rewards for August!</p>
<p>We’ve also just released the latest version of the Realm builder tool — version 0.3.1! This features the live custom model preview and editor we annouced a few weeks ago — making more advanced building way more intuitive. You can download the latest version here: <a href="https://enter-realm.itch.io/realm-world-builder" rel="noopener ugc nofollow" target="_blank">https://enter-realm.itch.io/realm-world-builder</a></p>
<p>Now lets check out some dev:</p>
<h1><strong>Crescents Awaken!</strong></h1>
<p>With the expansion of our builder tools and the capability for our users to link custom GLB models, it’s time to revisit land in the Metropolis. It’s been a long-anticipated moment, but we’ve always intended to fulfill our promise. This marks the beginning of the Crescent.</p>
<p>We’ve started blocking out the environment for the initial Crescent cluster. Utilizing Godot’s CSG objects, we can mock up individual components and immediately engage with them using our avatars to evaluate the overall scale, routes, and vistas. Once we’re satisfied with the overall layout, the blockout model will be exported to Blender for texturing and light baking, resulting in a stunning world.</p>
<p><a href="https://enter-realm.medium.com/devlog-96-crescents-awaken-pixel-kitties-6ab252f9b1d8"><strong>Website</strong></a></p>