[OGT] Modular Unity Game Development with Partial Classes: Technical Breakdown

<p>You might have seen videos or read articles about how to structure your folders and organize your assets, the following is a step further you may want to consider.</p> <p>Developing any application/game using a modular folder structure and partial classes can significantly impact the organization and maintainability of your project. Here we&rsquo;ll delve into the pros and cons of such an approach, using a &ldquo;SDK/Modules/Feature&rdquo; structure and utilizing partial classes to enhance code organization.</p> <h1>Pros:</h1> <h2>Clean Code Separation:</h2> <p>Adopting a modular structure, such as &ldquo;SDK/Modules/Feature&rdquo;, promotes clean code separation. By placing fundamental game elements like code dependencies, abstract classes for design patterns or generic managers within a &ldquo;Core&rdquo; feature to create a solid foundation, each other module focuses on its specific functionality, leading to a more organized codebase.</p> <p><a href="https://medium.com/@eduardo.cat/ogt-modular-unity-game-development-with-partial-classes-technical-breakdown-db73abc3b551">Click Here</a></p>