What Nvidia’s AI NPC demo could mean for game development
<h1>Nvidia demoed its capabilities for AI and unique character building during Computex 2023. The gaming giant showed how an innocuous NPC could provide generated, off-the-cuff responses to player’s unique prompts during an in-game interaction.</h1>
<p>Contemporary titles can have anywhere between a handful and hundreds of non-playable characters (NPCs).</p>
<p>Primarily intended to carry the overarching narrative forward by delivering missions, these secondary characters carry the bulk-load for creating a sense of emotional investment and fleshing out the playable world to seem lived-in and believable.</p>
<p>Like other aspects of gaming, the graphics and basic dialogue of these characters have advanced over time. Compare the original edition of <em>Skyrim</em>, for instance, to contemporary titles like <em>Hitman 3 </em>or <em>Red Dead Redemption II </em>and you’ll see how drastic an improvement has been made in the last decade.</p>
<p>Though the overall standard has risen, however, that’s not to say there isn’t room improvement — and <em>a lot</em> at that. Aside from a few exceptionally crafted titles, engaging with NPCs can still feel obligatory, overtly scripted, and at times static or goofy.</p>
<p>Nvidia, a leading proprietor of PC graphics cards and (more recently) AI computing, is looking to advance this facet of game-building using the principles of generative software like <a href="https://thred.com/?s=chatgpt" rel="noopener ugc nofollow" target="_blank">ChatGPT</a> and <a href="https://thred.com/?s=bard" rel="noopener ugc nofollow" target="_blank">Bard</a>.</p>
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