My Notes on Assassin’s Creed: Origins — Part One
<p>Ubisoft is kind of a mess of a company right now. They were once brilliant at putting out large games in a timely fashion, but between the many scandals over bad working conditions, firings of high-profile creatives over inappropriate behavior (including one of the leads on the very game I’m covering here), and countless large title delays, it’s not looking so good.</p>
<p>I’m excited about the future of the <em>Assassin’s Creed</em> series as it’s one of my favorite franchises in all of gaming, but <em>Mirage</em> still doesn’t have a firm release date and everything else is off in the ether of “coming someday.” I thought that <em>Prince of Persia: Sands of Time</em> remake looked fun, but that too fell off Ubisoft’s calendar and into the horrifying pit of vague continued development.</p>
<p>So, to tide myself over I’ve gone back to <em>Assassin’s Creed: Origins,</em> which received a bespoke “next gen” patch a while back to bring its framerate up to 60FPS on current consoles. I’ve been enjoying the game again on PS5. I never quite finished this around its original release, both because it’s comically huge and because I got distracted with other games. It was so long ago that I had no idea what I was doing, so I started the game over again on nightmare difficulty just to shake things up.</p>
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