My Notes on Assassin’s Creed: Origins — Part One

<p>Ubisoft is kind of a mess of a company right now. They were once brilliant at putting out large games in a timely fashion, but between the many scandals over bad working conditions, firings of high-profile creatives over inappropriate behavior (including one of the leads on the very game I&rsquo;m covering here), and countless large title delays, it&rsquo;s not looking so good.</p> <p>I&rsquo;m excited about the future of the&nbsp;<em>Assassin&rsquo;s Creed</em>&nbsp;series as it&rsquo;s one of my favorite franchises in all of gaming, but&nbsp;<em>Mirage</em>&nbsp;still doesn&rsquo;t have a firm release date and everything else is off in the ether of &ldquo;coming someday.&rdquo; I thought that&nbsp;<em>Prince of Persia: Sands of Time</em>&nbsp;remake looked fun, but that too fell off Ubisoft&rsquo;s calendar and into the horrifying pit of vague continued development.</p> <p>So, to tide myself over I&rsquo;ve gone back to&nbsp;<em>Assassin&rsquo;s Creed: Origins,</em>&nbsp;which received a bespoke &ldquo;next gen&rdquo; patch a while back to bring its framerate up to 60FPS on current consoles. I&rsquo;ve been enjoying the game again on PS5. I never quite finished this around its original release, both because it&rsquo;s comically huge and because I got distracted with other games. It was so long ago that I had no idea what I was doing, so I started the game over again on nightmare difficulty just to shake things up.</p> <p><a href="https://xander51.medium.com/my-notes-on-assassins-creed-origins-part-one-e3af69cbafbd"><strong>Visit Now</strong></a></p>