The New Ghostwire: Tokyo Update Is Great

<p>This week,&nbsp;<em>Ghostwire: Tokyo</em>&nbsp;finally reached the end of its PS5 exclusivity period and launched for Xbox Series consoles. The game also got a surprisingly big free update on all platforms called&nbsp;<em>Spider&rsquo;s Thread,</em>&nbsp;adding new story content, a new rogue-lite game mode, plenty of quality of life tweaks, achievement updates &mdash; and new collectible capsule toys that add props for use in photo mode.</p> <p>It&rsquo;s this last addition, barely mentioned in&nbsp;<a href="https://bethesda.net/en/article/3xk1RK8bI9YVe6ioTxGOQd/ghostwire-tokyo-spiders-thread-update-patch-notes" rel="noopener ugc nofollow" target="_blank">the official patch notes</a>&nbsp;as &ldquo;photo mode improvements,&rdquo; that has really grabbed me. You can now find little capsule toy machines littered throughout&nbsp;<em>Ghostwire&rsquo;s</em>&nbsp;detailed city, and for 500 &ldquo;Meika&rdquo; (the in-game currency) you can try your hand at getting a unique toy through a random draw process.</p> <p>This sort of goofy collectible capsule toy side content exists in tons of other games &mdash; but where most other titles would be content to give you a 3D model you could view in a menu or on an in-game shelf,&nbsp;<em>Ghostwire&rsquo;s</em>&nbsp;developers at Tango Gameworks went one step further.</p> <p><a href="https://xander51.medium.com/the-new-ghostwire-tokyo-update-is-great-79ec4f2db311"><strong>Visit Now</strong></a></p>
Tags: Ghostwire New