Game Dev: Unity/C# — What is Navmesh?

<p>Unity&rsquo;s nav mesh system is a path finding AI navigation system that has many built in features, with the main goal of the system being AI path finding. This system can be downloaded through the package manager under the Unity Registry packages and in some versions of Unity might come automatically installed.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:575/1*VUTbA4oO7Xr-OydJTkQCwg.png" style="height:227px; width:575px" /></p> <p>Fortunately this system is decked out with tons of features as you can see by just some of the properties available on just on NavMeshAgent class.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*bwJh_8OuXsYhfWVu2ZaO3A.png" style="height:399px; width:700px" /></p> <p>For the sake of this article, I&rsquo;d like to test basic movement. Here is a test environment I set up.</p> <p><a href="https://blog.devgenius.io/game-dev-unity-c-what-is-navmesh-68a63d63360b"><strong>Click Here</strong></a></p>
Tags: Game Dev