KOTCL developer diaries: mushroom harvest and other game effects
<p>Knock-knock, adventurers!</p>
<p>We’re happy to see you again on Friday, as usual, when the workweek comes to an end. We’ve had a very eventful week, as usual. Let’s dive into the world of development!</p>
<p><strong>Meet the mushroom hunter</strong></p>
<p>The map of our kingdom continues to be enriched with new event animations. While most of the events have already been animated for a long time, there’s still some work to be done. For example, this very provident gentleman brought us a jar from his own reserves. The aroma is simply terrific! So don’t forget to pay him a visit. He definitely has some treats for you.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:600/1*oiTPdl2y1_l8qqz0nhYvKQ.gif" style="height:253px; width:600px" /></p>
<p><strong>Nazim and his whip</strong></p>
<p>Here we have a more detailed process of animating Nazim — the character we showed you last time, when Mortis wasn’t looking. In the meanwhile, Nazim has acquired a long whip that can bend in all directions.</p>
<p><a href="https://redboon.medium.com/kotcl-developer-diaries-mushroom-harvest-and-other-game-effects-2daa47b3f481"><strong>Click Here</strong></a></p>