How The Last of Us: Part II Challenges the Morality of Gaming

<p>I, of course, like so many of you, am obsessed with HBO&rsquo;s adaptation of Naughty Dog&rsquo;s&nbsp;<em>The Last of Us</em>. I love the first game and its sequel even more, and Craig Mazin and Neil Druckmann&rsquo;s adaptation has been a brilliant, clear-eyed retelling that tugs the brilliancy of the game into a new lens while providing further context to a world underdeveloped due to its medium&rsquo;s constraints. However, with the announcement of season two, it&rsquo;s an intriguing thought experiment to wonder what a sequel fraught with controversy and fan disliking might look like when it is reborn in a new space. I am not quite sure.</p> <p>In this anticipation, however, I walked down memory lane to watch those initial playthroughs by youtube personalities and gaming channels alike with the&nbsp;<em>Last of Us: Part II</em>. The way they reacted to the twists in the story, some screaming in agony about how &ldquo;unsatisfying&rdquo; this game was or how &ldquo;bleak&rdquo; it was for &ldquo;no reason.&rdquo; Pushing aside the transphobia and homophobia that placated the game upon its leaks, the storytelling devices did seem to create a genuine disconnect amongst gamers. Something I did not experience, and I think a lot of that dissatisfaction stems from gamers encountering a game that is not designed to be enjoyed in the traditional sense.</p> <p><a href="https://fanfare.pub/how-the-last-of-us-part-ii-challenges-the-morality-of-gaming-56d92d994902"><strong>Read More</strong></a></p>