‘Seeing greatly,’ Augmented reality in Museums & the 3 use cases — Monuments, Epiphanies, Utilities

<p>Nobel Laureate nominee Andr&eacute; Malraux once stated a museum without walls is coming into being and this ideal is a new field of art experience, a Mus&eacute;e Imaginaire, a Museum without Walls. Here is an expectation for modern museums to be more than a place to store treasures but constitute an organizing principle. Augmented reality (AR) is the technology stack and practical toolkit potentially meaning in part the &lsquo;how&rsquo; to Malraux&rsquo;s preface.</p> <p>AR is no panacea for visitor engagement. However, a growing number are incorporating it as part of a holistic approach. We see AR tools today because these tools have been simplified and made available to a greater number of developers via competing technology companies, with significant financial investment foreseeing future revenue streams. And people can access this via their mobile phones given the potential of today&rsquo;s consumer hardware.</p> <p><a href="https://uxplanet.org/seeing-greatly-augmented-reality-in-museums-the-3-use-cases-monuments-epiphanies-utilities-dede4818a893"><strong>Visit Now</strong></a></p>