A post-mortem of a mobile indie game studio
<p>In late 2017, my friend and I decided to make an RPG. I had a background in web development, he had a background in writing, and we used to play a lot of D&D when we were kids. We had zero game development experience but we figured that with our combined skills we would be able to make a text-based RPG. We felt it would make perfect sense for mobile devices where 3D-based RPGs are often a bit clunky and never as good as their PC or console counterparts. So, we set off to create Eldrum — a series of text-based RPGs.</p>
<p><a href="https://eldrum.com/untold" rel="noopener ugc nofollow" target="_blank">Untold</a> was the first game we made. It took us about two years from start to finish. The first year was all about testing, tweaking and making prototypes in our spare time. Because there wasn’t a lot of other games with a similar concept to ours, we had to invent a lot of stuff from scratch.</p>
<p><a href="https://medium.com/@adamgerthel/a-post-mortem-of-a-mobile-indie-game-studio-ad5ee982e84"><strong>Learn More</strong></a></p>