Designers: To deal with micromanaging clients, just say this

<p>I recently saw a post on LinkedIn claiming that only 20% of the requirements for a design position are hard skills such as ability to build in Figma or design in a game engine.&nbsp;<a href="https://www.linkedin.com/pulse/85-job-success-comes-from-having-skills-vishnu-vardhan-/" rel="noopener ugc nofollow" target="_blank">The other 80? Soft skills, like communication, organization, and client management.</a></p> <p>This article will focus on managing your pushy clients, something every designer deals with at some point.</p> <p>I&rsquo;m a game and gamification designer, which sometimes imbues me with a sense of mystery and awe to other designers, or to clients. But the truth is, game design is like any other kind. And like any kind of designer, I&rsquo;ve delt with my share of micromanaging clients.</p> <p>You know the type. They have a great idea. They just saw something on another app. Their kids LOVE this game called blah and can we do this? Or maybe they just fancy themselves creative, and have some helpful &ldquo;suggestions.&rdquo;</p> <p><a href="https://blog.prototypr.io/designers-to-deal-with-micromanaging-clients-just-say-this-60238dfb3660"><strong>Read More</strong></a></p>