How to Make a Game

<p>Making games involves a lot of different technologies, but in this article we&rsquo;ll go over how to create value for the player and bring a concept to life.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*lLxQ-KaHveMO3djMrYUK7g.png" style="height:299px; width:700px" /></p> <p>The design of player tables in VR for a party game.</p> <p>There are a lot of different systems, content, and interfaces to design depending on the genre and mechanics of the game you aspire to make. There&rsquo;s no single way to design a game, but there are processes to complete at each step of development that will drive clarity for yourself or for your team. One of the most fatal things to happen to a game is diverging from the core fun of the game. Always be asking yourself &ldquo;What&rsquo;s fun, and where can we trim the fat?&rdquo;</p> <p>If you&rsquo;re hoping to make a career out of games someday, consider making a game, joining a&nbsp;<a href="https://itch.io/jams" rel="noopener ugc nofollow" target="_blank">game jam</a>, and picking up some books like&nbsp;<a href="https://www.amazon.com/Rules-Play-Design-Fundamentals-Press/dp/0262240459/ref=sr_1_1?crid=1APMB0LYDA2Q1&amp;keywords=rules+of+play&amp;qid=1636330185&amp;qsid=133-5599033-0470915&amp;sprefix=rules+of+play%2Caps%2C258&amp;sr=8-1&amp;sres=0262240459%2CB093RJ5NLV%2CB07ZM6H7ZS%2CB09KN4HH7Y%2C1723993085%2C0936110090%2C0593084594%2C154970611X%2CB07SBQDCZZ%2C1549996304%2CB08XL7ZGZ7%2C1520965540%2CB01CZCW24W%2C1938712005%2CB08DC84JV9%2CB015VJBTYU&amp;srpt=ABIS_BOOK" rel="noopener ugc nofollow" target="_blank">Rules of Play</a>,&nbsp;<a href="https://www.amazon.com/Proteus-Paradox-Online-Virtual-Worlds/dp/0300190999/ref=sr_1_1?crid=1O9N0F6KI18BS&amp;keywords=the+proteus+paradox&amp;qid=1636330206&amp;qsid=133-5599033-0470915&amp;sprefix=proteus+para%2Caps%2C116&amp;sr=8-1&amp;sres=0300190999%2C006242713X%2CB00429IOPI%2CB07J2KX7HV%2CB0080KAZQ6%2CB01K1JVZOE&amp;srpt=ABIS_BOOK" rel="noopener ugc nofollow" target="_blank">The Proteus Paradox</a>, and&nbsp;<a href="https://www.amazon.com/Level-Guide-Great-Video-Design/dp/1118877160/ref=sr_1_3?crid=1TAYX3FX2SNFE&amp;keywords=game+design+book&amp;qid=1636330253&amp;qsid=133-5599033-0470915&amp;sprefix=game+deign+book%2Caps%2C107&amp;sr=8-3&amp;sres=1118877160%2C1138632058%2C0134392078%2C0996781552%2C0123743281%2C1138098779%2C158065066X%2C1138365491%2CB0092EE3EY%2C1449337937%2C1449363210%2C0134597206%2CB08BT1BKZV%2C0137440847%2C1138787086%2C1498775500&amp;srpt=ABIS_BOOK" rel="noopener ugc nofollow" target="_blank">Level Up! The Guide to Great Video Game Design</a>. The best experience is just going through the process. With around 16 game jams under my belt and a few games and products shipped at companies, this is what I&rsquo;ve learned making games.</p> <p><a href="https://bootcamp.uxdesign.cc/how-to-design-a-game-698c9fcd2015"><strong>Read More</strong></a></p>
Tags: Make Game