Case study: mobile app to maintain visitors’ interest in museums.

<p>We began by a quantitative research, a survey to measure aspects of the users and user behavior and get statistical results.<strong>&nbsp;</strong>In order to do that we worked on the&nbsp;<a href="https://www.christhelwell.com/live/#.YI3jXmYzaLo" rel="noopener ugc nofollow" target="_blank">Lean Survey Canvas</a>&nbsp;to determine the questions we would ask to the users. This is a team tool which helped us generating surveys faster.</p> <p>Then we made a short online survey thanks to google form. We asked about 10 questions (demographic, habits in the museums, budget and experiences during the pandemic) with checkboxes and open &mdash; endend questions.</p> <p><a href="https://bootcamp.uxdesign.cc/case-study-wicked-problem-culture-heritage-257610aed87"><strong>Click Here</strong></a></p>