The Magpie’s Cube (Magic The Gathering)

<p>Ilove to make games about ephemera, destruction and creation. I like when experiences are transient, when objects get altered forever, when my possessions carry the marks of historic adventures on them. I also like&nbsp;<em>Magic: The Gathering</em>. I&rsquo;ve been meaning to make my own&nbsp;<em>Magic</em>&nbsp;draft environment for some time, and I&rsquo;ve finally found myself in a position financially to create my mad science experiment, a cube of my own predilictions towards destroying cards and having fun.</p> <p>Let me introduce you to the Magpie&rsquo;s Cube. Around 360 cards (although that number is always fluctuating), changed by the players every time we play, with custom cards and weird lore and prizes at the end. I&rsquo;ve had to fight a hastey dashed Stormtide Leviathan, a Horseshoe Crab that could detain my board each turn, and an Ameboid Changeling with more than 200 power and toughness. It&rsquo;s some of the most fun I&rsquo;ve had playing&nbsp;<em>Magic,&nbsp;</em>and if you&rsquo;re looking for a new approach to the game that brings you back to the childlike wonder of first starting out when anything is possible, this cube is for you.</p> <p><a href="https://possumcreek.medium.com/the-magpies-cube-54eac20f36fd"><strong>Read More</strong></a></p>