Lost Sacred Gems: The State of Indie Games in 2022 and Beyond

<p>In<strong>January 2021, Steam welcomed a game called&nbsp;<em>Dyson Sphere Program</em>&nbsp;to the platform.</strong>&nbsp;The inaugural game by Chinese developer Youthcat, it was an unassuming yet ambitious entry into the factory management subgenre, pioneered by big indie hits like&nbsp;<em>Factorio</em>&nbsp;and&nbsp;<em>Satisfactory</em>. Less than a year later,&nbsp;<em>Dyson Sphere Program</em>&nbsp;is poised to make a big splash all its own &mdash; still in early access and with significant features not yet implemented, the game nevertheless racked up&nbsp;<a href="https://www.pcgamesn.com/dyson-sphere-program/combat" rel="noopener ugc nofollow" target="_blank">1.7 million confirmed sales by September 2021</a>.</p> <p>Suffice it to say,&nbsp;<em>Dyson Sphere Program</em>&nbsp;is a hit &mdash; not just by the standards of the&nbsp;<a href="https://superjumpmagazine.com/legends-of-the-middle-kingdom-7e6aa8e2405" rel="noopener ugc nofollow" target="_blank">burgeoning Chinese indie scene</a>, but by any standard you care to apply. For an indie/retro snob such as myself, it&rsquo;s very tempting to hold up cases like this as a sign that the Age of the Indie has finally arrived. After all, we&rsquo;ve seen plenty of small teams produce million-selling games, not to mention that some of those games &mdash; the&nbsp;<a href="https://www.gamepressure.com/editorials/whats-triple-i-games-the-future-of-indie-after-ea-play-live-spot/ze44f" rel="noopener ugc nofollow" target="_blank">so-called &ldquo;triple-I&rdquo; titles</a>&nbsp;&mdash; have production values that rival those of the biggest companies around.</p> <p><a href="https://medium.com/super-jump/lost-sacred-gems-the-state-of-indie-games-in-2022-and-beyond-98332fd86d56"><strong>Click Here</strong></a></p>
Tags: Sacred Gems