Localization — Where Should You Start?

<p><em>The third part of our interview with Crytivo founders Alex Koshelnikov and Sasha Shumsky is dedicated to the advantages of localization, the unique features of foreign markets, and tips on how to choose the right languages for your game.</em></p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:770/1*UtrYLOG9jNIrpp9MFT9AEQ.jpeg" style="height:394px; width:700px" /></p> <p><a href="https://games.logrusit.com/en/news/crytivo-interview/" rel="noopener ugc nofollow" target="_blank">An Interview with Crytivo, Part 1: a History of the Company through the Prism of Two Important Projects</a><br /> <a href="https://games.logrusit.com/en/news/crytivo-interview-2/" rel="noopener ugc nofollow" target="_blank">An Interview with Crytivo, Part 2: From Developer to Publisher</a></p> <p><strong>Oleg: We know from experience that localization has a major role to play when it comes to promoting games. Can you tell us how you choose the languages you translate your games into? What&rsquo;s the first thing you consider?</strong></p> <p><a href="https://medium.com/@logrusit_40171/localization-where-should-you-start-35e5320c9b55"><strong>Click Here</strong></a></p>
Tags: Localization