Remember Knack?

<p>I first played&nbsp;<em>Knack</em>&nbsp;inside an at-the-time new flagship Best Buy store near the airport in Portland, Oregon in 2013. They were the first store in my entire metro area to get a demo PS4 kiosk, and I was desperate to try it, so I took a special trip all the way out there in the middle of a weekday like a normal person.</p> <p>Once I got past marveling at the different-yet-somehow-mundane DualShock 4 controller, I fired up the&nbsp;<em>Knack</em>&nbsp;demo and was stuck by how hi-resolution its output was. It immediately delighted me with its overuse of GPU-driven physics particles. Early games for that particular console generation were filled with hundreds of simulated particles, as that was one of the &ldquo;big new things&rdquo; at the time. So of course,&nbsp;<em>Knack&nbsp;</em>himself is made of dozens of little cubes and spheres that can bounce around the environment. and enemies blast into bits that cascade around upon defeat.</p> <p>The other thing that impressed me about the&nbsp;<em>Knack</em>&nbsp;demo was the number of times I died over its short run of play. In twenty minutes of checking out the game, I easily failed well over ten times. &ldquo;This seems hard for a kid&rsquo;s game,&rdquo; I mused aloud to an empty Best Buy on a Thursday afternoon. The game re-loads checkpoints instantly thanks to smart memory management and basic scene construction, so death isn&rsquo;t a huge setback &mdash; but it happens all the time.</p> <p><a href="https://xander51.medium.com/remember-knack-ef5ccc800b3e"><strong>Website</strong></a></p>
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