about turning a ‘game’ into a game

<p>Game design is a multifaceted discipline. You are cooking with a lot of different pots. All in the service of making sure players enjoy the game experience. At the core that means balancing the game rules, the content style (eg pixel chicken) and feel of the game.</p> <p>All good games create a small world that the player can step into and that is self consistent. It mostly works out. It it doesn&rsquo;t players are stuck in what&rsquo;s called sometimes called the uncanny valley. The strange feeling that something is not right. Which is often enough for a player to end the game and never come back.</p> <p>A critical aspect in this is balance. If the game is too easy the player looses interest quickly. If it&rsquo;s too hard, they will leave in frustration. So if we boil it down we could say:</p> <p><em>good graphics + rule that make sense + balance between challenge and reward = fun game</em></p> <p><a href="https://medium.com/@martintelefont/about-turning-a-game-into-a-game-e1644611d852"><strong>Read More</strong></a></p>
Tags: into Game