The Problems With Indie Horror

<p>For Halloween month, I&rsquo;ve been looking forward to playing more horror games that I haven&rsquo;t had a chance to look at it, especially after&nbsp;<a href="https://www.routledge.com/Game-Design-Deep-Dive-Horror/Bycer/p/book/9780367721749" rel="noopener ugc nofollow" target="_blank">writing my book on horror design</a>. While there are some clear winners from the indie space that I&rsquo;ll be reviewing the second they are released, there are quite a lot that isn&rsquo;t working for me, no matter how many of them have Youtuber &ldquo;shocked&rdquo; face compilations. I want to talk about where indie devs are trying to take shortcuts into scares, and why this doesn&rsquo;t work when we compare it to some of the greats from now over 20 years old.</p> <h1>Getting Rid of &ldquo;You&rdquo;</h1> <p>One of the major aspects I see from a lot of indie horror is the removal of the protagonist in favor of &ldquo;you&rdquo; as the main character. Sometimes you are literally playing yourself, or you&rsquo;re playing as a named character, but that character has no agency, personality, and maybe no voice lines outside of a few cutscenes.</p> <p><a href="https://medium.com/@GWBycer/the-problems-with-indie-horror-25d601cfa6d8"><strong>Read More</strong></a></p>
Tags: Indie Horror