How to Effectively Plan Your Indie Game Project
<p>So, you’ve started kicking around some ideas for a game. Maybe you’ve just finished your last major project, or you are venturing out for the very first time. The pieces of a successful game float around in your brain, maybe on the back of a napkin, and you pitch it to a few of your friends. They love it! Emboldened with the feedback, it’s <strong>time to deliver</strong>.</p>
<p>If you are a developer, you probably want to break open Unreal, Unity, or GameMaker and start coding. If you are a creative, you may already have FL Studio or Adobe Photoshop open, crafting a leitmotif or concept art. These are great ways to start, but if you are heading up the project you need to approach the project from a different angle if you hope to complete it one day. Game Designers and Solo developers should already have a clue as to what I’l be discussing today.</p>
<p>It’s time to <strong>plan </strong>your indie game. I’ll discuss some tips on how to plan, what tools to use, and how the benefit you in the long run. No one enjoy planning, but trust me that with some organization and scaffolding around your endeavor, you are more guaranteed to succeed!</p>
<p><a href="https://medium.com/swlh/how-to-effectively-plan-your-indie-game-project-870203a7b670"><strong>Read More</strong></a></p>