How I Made $100k On My First Indie Game
<p>This is someone telling me my game will be a complete and utter failure, even if free or just a dollar. He will be insulted on Steam, and no one will buy it except game collectors when it’s on sale for 50 cents, Steam’s bare minimal price. Also, Steam doesn’t pay out until $200 gross, which won’t be hit unless he prices the game at $200 and a very desperate game collector comes along.</p>
<p>And this is my Steam revenue page — $200 dollars gross, which won’t be hit. Interesting.</p>
<p>Anyway, just two weeks ago, my Steam revenue page for my game rolled over from a measly $99,000 dollars in gross revenue to $100,000, which means it’s finally time I made this video.</p>
<p>Now the reason I’m making this video is not just because the number $100,000 is so clickable, I mean, look at it. Doesn’t it make you just want to click on the video?</p>
<p>Actually, I’ve been wanting to make this video for a long time.</p>
<p>Over the last seven months, I have made $19,126 by developing and selling my first commercial video game on Steam. In this video, I’ll quickly tell you how I did it, what I learned along the way, and break down some of the sales figures so that you can get a better idea of everything that goes into a project like this.</p>
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