How I hunted Game Balance down and how can you
<p>Once I became a Game Designer I started to dive deep into different aspects of Game Design — feature design, decision-making, game decomposition, etc. But one of the most questionable, alluring, and non-intuitive parts of game design for me appeared to be Game Balance. Since there’s not much information on the internet about balancing and I am not a big fan of books (one of the few sources of information on Game Design), I mostly gained real experience and expertise from working on game balance during my work and indie projects.</p>
<p>Today I feel that I have enough soul-searching about basic game balance and I am ready to share with you some of this knowledge and make at least a little positive impact on developing our beloved GameDev Industry.</p>
<p>So today we’re going to form some vision about building an approach to create a GOOD balance in your game. We will build a vision of a true Game Balance Designer and answer some fundamental (in my opinion) questions rather than making any calculations (check <a href="https://medium.com/@teren.maxim/mastering-game-balance-a-step-by-step-beginner-guide-to-perfecting-your-game-and-make-it-fun-2f9661351ee8" rel="noopener">my previous story</a> with a step-by-step guide to balancing a game in this case).</p>
<p><a href="https://medium.com/@teren.maxim/how-i-hunted-game-balance-down-and-how-can-you-2e9aae5df36b"><strong>Website</strong></a></p>