Harvest Fall Farming Game | Devlog #5 — An Overview…

<p>OK, OK, I&rsquo;ve just realized that I&rsquo;ve been talking about my game Harvest Fall and haven&rsquo;t actually talked about what the game is about. So in this devlog, I&rsquo;ll be giving an overview of the game.</p> <p>OK, Harvest Fall is mainly a low-poly sandbox-style social simulation farming RPG with farming (obviously), trading and weather mechanics, a conversation tree, animals wild and harmless, monsters, cave systems and dungeons.</p> <p>Before you begin the game, when you click the&nbsp;<em>Play&nbsp;</em>button you are taken to two options,&nbsp;<em>New&nbsp;</em>and&nbsp;<em>Load</em>. If you click New you are taken to the Character Editor where you can select one out of ten skins to play with.</p> <p>For example, you could choose this guy&ndash;</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:190/0*9fFA5ONNEd1s_RGu" style="height:540px; width:173px" /></p> <p>After you&rsquo;ve selected your skin the game then starts with you spawning in your house since you wouldv&rsquo;e started a new game.</p> <p>There are 22 NPCs for you to interact with, lots of places such as a lounge and park, a forest, cave systems where you can mine valuable ores but have to fight off monsters&ndash;</p> <p><a href="https://medium.com/@akobunduebuka/harvest-fall-farming-game-devlog-5-an-overview-fa0dde9a6b12"><strong>Visit Now</strong></a></p>
Tags: Farming Game