Harvest Fall Farming Game | Devlog #5 — An Overview…
<p>OK, OK, I’ve just realized that I’ve been talking about my game Harvest Fall and haven’t actually talked about what the game is about. So in this devlog, I’ll be giving an overview of the game.</p>
<p>OK, Harvest Fall is mainly a low-poly sandbox-style social simulation farming RPG with farming (obviously), trading and weather mechanics, a conversation tree, animals wild and harmless, monsters, cave systems and dungeons.</p>
<p>Before you begin the game, when you click the <em>Play </em>button you are taken to two options, <em>New </em>and <em>Load</em>. If you click New you are taken to the Character Editor where you can select one out of ten skins to play with.</p>
<p>For example, you could choose this guy–</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:190/0*9fFA5ONNEd1s_RGu" style="height:540px; width:173px" /></p>
<p>After you’ve selected your skin the game then starts with you spawning in your house since you wouldv’e started a new game.</p>
<p>There are 22 NPCs for you to interact with, lots of places such as a lounge and park, a forest, cave systems where you can mine valuable ores but have to fight off monsters–</p>
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