Haiku the Robot: An Indie Delight that Strikes a Familiar Chord — Time Well Spent

<h1>Robots Can Be Knights Too</h1> <p>To teach himself the rhythms of a great novel, legendary journalist Hunter S. Thompson retyped The Great Gatsby word for word. A quote says that, &lsquo;he&rsquo;d look at each page that Fitzgerald wrote and copied it. The entire book. He wanted to know what it felt like to write a masterpiece.&rsquo; As I played&nbsp;<strong>Haiku The Robot</strong>, I felt something similar was going on, because the game&rsquo;s resemblance to genre-classic Hollow Knight is clear throughout. Most of Hollow Knight&rsquo;s insectoid enemies have direct, nigh-on-identical robotic equivalents, down to their attack patterns and sound effects. Hollow Knight&rsquo;s UI, its animations, its fast travel and upgrade system have all been imitated. The similarities are undeniable. It&rsquo;s a good thing then that the game is so much fun to play.</p> <p>In his defence, Haiku&rsquo;s solo developer, James Morris, AKA Mr Morris Games, shows no intention of hiding his influence. I&rsquo;ve never seen a homage done quite as overtly as this one, but it&rsquo;s true to say that the metroidvania genre as a whole has its fair share of similar examples &mdash; Axiom Verge feels like classic Metroid, Bloodstained feels like Castlevania. So let&rsquo;s label Haiku a kind of bite-sized companion piece to Team Cherry&rsquo;s great creation, a product that if it&rsquo;s good enough deserves a place in any gaming library, particularly while we wait for Silksong, Hollow Knight&rsquo;s long-awaited sequel.</p> <p><a href="https://medium.com/@oliverrevolta/haiku-the-robot-a-familiar-feeling-indie-worth-your-time-b7b069342a6a"><strong>Learn More</strong></a></p>
Tags: Haiku robot