How much is the Unreal Engine-based ratio in The top 100 grossing mobile games for the USA?
<p><strong>Only one Unreal Engine mobile game in the Top 100 at the moment. That is </strong><a href="https://play.google.com/store/apps/details?id=com.tencent.ig&hl=en_US" rel="noopener ugc nofollow" target="_blank"><strong>PUBG</strong></a><strong> and built on Unreal Engine 4.</strong></p>
<p>Looks like the UE is not good for mobile development in 2023.</p>
<p>From my point of view, you have to adjust the editor for mobile development on your own very well like cutting off unused plugins, etc.</p>
<p>Let's see one important technical aspect of mobile game development: <strong>build size</strong>. Build size is crucial for organic installs. And the smaller build size is better. Next, for instance, <a href="https://support.google.com/googleplay/android-developer/answer/9859152?hl=en#zippy=%2Cmaximum-size-limit" rel="noopener ugc nofollow" target="_blank">Google Play has a limitation for uploading up to 100 Mb</a> otherwise you have to use obb or an app bundle format.</p>
<p>If you build a UE 5.3 blank sample for Android the result app will be more than 100 Mb without code logic, without game assets. For me, it sounds like Epic Games does not care about the mobile platform’s requirements.</p>
<p>Next, that building does not work from out of the box. You have to search and read Reddit to find some answers because the documentation is not good enough especially if you work on Macbook.</p>
<p>Let’s see an example. Someone updated the UE from 5.1 to 5.2 and the previous NDK is not working anymore and asked for help on Reddit. I experienced something similar with UE and believe it.</p>
<p><a href="https://medium.com/@wondrous_aqua_toad_341/how-much-is-the-unreal-engine-based-ratio-in-the-top-100-grossing-mobile-games-for-the-usa-80a7bbb68989"><strong>Read More</strong></a></p>