1UP UX — Gotta Trade ‘em All (The genius of the Game Boy Link Cable)
<p><em>1UP UX </em>is a series that explores past and present video games through the lens of UX design.</p>
<p>This series covers everything from peripherals & gadgets, game design, monetization, and cross-platform considerations. This series seeks to identify possible places for improvement and commend features that go the extra mile for UX.</p>
<p>Pokémon is arguably the most popular video game franchise of all time. Even if you haven’t played it, or even a video game at all, I’m willing to bet you have at least heard of a Pikachu. There is a myriad of different reasons people attribute to The Pokémon Company’s success but in this exercise, I wanted to explore one of the core concepts of the game that started it all.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:875/1*7NG4A3Xzo0x3IlKBP_qbNg.png" style="height:546px; width:700px" /></p>
<h1>History</h1>
<p>Pokémon, unique to games before it and quite honestly even up until today, was released with two nearly identical versions of itself. In 1996, Pokémon <em>Red</em> and <em>Green</em> was released in Japan. Later, Pokémon would be released internationally as <em>Red</em> and <em>Blue</em>. These two versions had minor variations that would encourage the act of “trading”, a concept that would carry through all future generations of the series.</p>
<p><a href="https://medium.com/@danielmanning.design/1up-ux-gotta-trade-em-all-the-genius-of-the-game-boy-link-cable-ea6f43bbab26"><strong>Click Here</strong></a></p>