Game Development Glossary

<p>I realized that my texts are somewhat hermetic. My initial intention was to write them with people with some sort of game development background as an intended audience. With that in mind, I have been using game industry lingo in liberal quantities. However, this terminology is not consistent even across different gaming studios let alone beyond the boundaries of our industry. I am guessing that this has made my writings hard to follow to a lot of people.</p> <p>In a feeble attempt to fix this, I decided to compile a short glossary of some of the terms that I have been using. The definitions are given as I understand these terms. Other people might go by different definitions, or in some cases I might be dead wrong.</p> <p>I hope this helps. So here it goes.</p> <h1>Gameplay Terms</h1> <h1>DPS</h1> <p><strong>Damage Per Second&nbsp;</strong>&mdash; The amount of damage that some gameplay element, for example, a weapon, a character, or a spell can cause to opponents or targets during one second.</p> <p><a href="https://stanislav-stankovic.medium.com/game-development-glossary-b06ff510699a"><strong>Website</strong></a></p>