Geometry effects of a building in a SAR image, compared to an optical image
<p>Where 3D rendering engines can work vectorially, projecting all faces in the camera plane in increasing order of distance to the sensor, in radar this approach is not possible. <strong>The projection plane of the image is not the plane of the sensor,</strong> and therefore the calculation of the faces that are hidden must be done separately.</p>
<p>If we consider a flat earth model, we can define the following two reference frames:</p>
<p><strong>The terrestrial reference frame</strong>. This is the classical cartographic reference frame (<strong>x,y,z</strong>), where <strong>x</strong> is traditionally oriented in the East-West direction,<strong> y</strong> in the North-South direction, and<strong> z</strong> oriented upwards, normal to the terrestrial plane assumed locally flat and horizontal.</p>
<p><a href="https://elisecolin.medium.com/geometry-effects-of-a-building-in-a-sar-image-compared-to-an-optical-image-f76fa228a9d8"><strong>Visit Now</strong></a></p>