Setting Up Gaze Interaction
<p>Gaze Interaction essentially interacts with objects when you look at them by raycasting from the center of the headset. To review the components needed, I will be going into the <strong>DemoScene </strong>that was imported with our XR kit.</p>
<p>We have several types of <strong>Gaze Interactables</strong>.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*gzRdEVa3lRFQ0qeaPQV9UA.png" style="height:473px; width:700px" /></p>
<p>All of these use a component called the <strong>XR Simple Interactable</strong>.</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:386/1*XJX7ajspmzvLoPz_MJmA7g.png" style="height:318px; width:386px" /></p>
<p>This gives us the ability to create an <strong>event </strong>when we interact with the object by looking at it.</p>
<p>If you look into the DemoScenes <strong>XR Origin</strong>, you will see that one of the things we don’t currently have in our scene, is the <strong>Gaze Interactor</strong> object.</p>
<p><a href="https://medium.com/@eveciana21/setting-up-gaze-interaction-40c10d3b3941"><strong>Read More</strong></a></p>