How are video games tricking you?

<p>Video games are one of the most popular forms of entertainment today with&nbsp;<a href="https://dataprot.net/statistics/gamer-demographics/" rel="noopener ugc nofollow" target="_blank">3.24 billion players</a>&nbsp;worldwide. People from all age ranges, backgrounds, and cultures enjoy gaming.</p> <p>I&rsquo;m a huge video game fan myself, but I can&rsquo;t help but notice some deceptive design patterns that are fairly popular in the industry.</p> <p>What do I mean by that?</p> <p>A deceptive pattern in gaming can be defined as&nbsp;<a href="https://www.darkpattern.games/" rel="noopener ugc nofollow" target="_blank">&ldquo;something that is deliberately added to a game to cause an unwanted negative experience for the player with a positive outcome for the game developer.&rdquo;</a></p> <p>This can be as simple as coercing users to spend more time playing the game to something as serious as&nbsp;<a href="https://newsletter.gamediscover.co/p/epics-surprise-520m-ftc-penalty-lets" rel="noopener ugc nofollow" target="_blank">manipulating children into making in-app purchases.</a></p> <p>Not all of these deceptive patterns I&rsquo;m going to go over have crazy horrible effects that make the game bad by any means, but they are something we should be aware of.</p> <p>For example, daily rewards are a common feature in video games &mdash; particularly mobile games. With most daily rewards, a player needs to log on to a game every day to get a reward. With each day the player logs on to the game in a row, the better the reward. If a player misses a day, they won&rsquo;t get the reward and may have to start their streak over from the beginning.</p> <p><a href="https://uxdesign.cc/deceptive-design-in-video-games-9a737ff5974d"><strong>Click Here</strong></a></p>
Tags: Games tricking