Rhythm Quest Devlog 56 — Gameplay Modifiers and More
<p>Despite what it might seem like, I’ve actually been working on quite a lot of different things for Rhythm Quest recently! Let’s get right into it…</p>
<h1>Game/Music Speed Mod</h1>
<p>You can now <strong>change the speed of the music</strong> to make the game more or less difficult:</p>
<p><iframe frameborder="0" height="480" scrolling="no" src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FV_Ymeh8yBck%3Ffeature%3Doembed&display_name=YouTube&url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DV_Ymeh8yBck&key=a19fcc184b9711e1b4764040d3dc5c07&type=text%2Fhtml&schema=youtube" title="56-speed" width="854"></iframe></p>
<p>Some of you might be wondering why this took so long to come to the game, considering how this has actually been a debug-only feature for a while. Changing the speed/pitch of the music isn’t actually very hard, the problem is getting all of the music synchronization (and respawn, and pause) logic to work properly in tandem with it.</p>
<p>I’m happy to report that this has been implemented properly now! It’s definitely not as simple as it might seem…every time you change the setting in the pause menu, what I’d =like= to do is to <strong>immediately</strong> increase the speed of the currently-playing pause music loop, then adjust the audio timing variables accordingly. But there’s no way to do that in a way that respect the audio synchronization perfectly, since the audio timings are all running separately.</p>
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