Studio Jojo Devlog (Part 6) — Gameplay Implementation and the Unitization of Unity’s Updated Input System

<h1>Understanding Unity&rsquo;s New Input System</h1> <p>The first step on our development path was to familiarize ourselves with Unity&rsquo;s updated Input System. This powerful feature enables us to support various control schemes effortlessly. While it might seem daunting initially, grasping its concepts is essential to harness its full potential.</p> <h1>Input Abstraction for Versatility</h1> <p>One of the most significant advantages of the new Input System is input source abstraction. By utilizing Input Action Assets, I can manage multiple Input Action Maps, making it easier to handle player input across different devices. While our little platform runner might not fully benefit from it now, envisioning massive multiplayer or co-op games with numerous players highlights the value of input abstraction for smooth management.</p> <p><a href="https://medium.com/@echoness/studio-jojo-devlog-part-6-gameplay-implementation-and-the-unitization-of-unitys-updated-input-d4ee3413b6ac"><strong>Website</strong></a></p>