What is a game prototype?
<p>This little post is a collection of some early morning Saturday thoughts induced by an interesting tweet by Rami Ismail:</p>
<p><iframe frameborder="0" height="345" scrolling="no" src="https://cdn.embedly.com/widgets/media.html?type=text%2Fhtml&key=a19fcc184b9711e1b4764040d3dc5c07&schema=twitter&url=https%3A//twitter.com/tha_rami/status/1010287130705309696&image=https%3A//i.embed.ly/1/image%3Furl%3Dhttps%253A%252F%252Fpbs.twimg.com%252Fprofile_images%252F2198521011%252Frami-thumg_400x400.png%26key%3Da19fcc184b9711e1b4764040d3dc5c07" title="Rami Ismail on Twitter" width="680"></iframe></p>
<p>Where do the misunderstandings come from? From the very term “prototype” that is ambiguous. Let’s try an indirect minimal definition: a prototype is not just a mechanic idea, a sketch, like this:</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:660/1*VKCPOyiffwS33ZmxjWBlLw.jpeg" style="height:487px; width:660px" /></p>
<p>but is instead something where we get at least the core game mechanics to run, like this:</p>
<p><a href="https://ppolsinelli.medium.com/what-is-a-game-prototype-506472ec67ad"><strong>Read More</strong></a></p>