I’m embedding my game assets into the executable, here’s how I did it…
<p>I’m a huge fan of the 4X strategy game genre. Civilization, Endless Space, or Total War, those are amongst my favorite games.</p>
<p>I’m also a software developer who dabbled with game development as a hobby with a few engines and also from scratch. Although, I never released anything worthwhile because I lack skills in the artistic fields (graphics, music, story telling, …), yeah solo gamedev is <strong>insanely hard</strong>.</p>
<p>Fortunately for me, there are tons of assets on the Unity Asset Store, or even on <a href="https://opengameart.org/" rel="noopener ugc nofollow" target="_blank">https://opengameart.org</a> for me to get things started. And now, with DALL-E or Stable Diffusion, I can even generate some placeholder sprites/textures. So why not make a game in that genre that I love?</p>
<p>This is how <strong>Warmonger Dynasty</strong> was born:</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:512/1*xl0is2eZuOkCpN1XSp3bpQ.png" style="height:512px; width:512px" /></p>
<p>In order to make it even simpler, I decided to make it from scratch with the following stack:</p>
<p><a href="https://david-delassus.medium.com/im-embedding-my-game-assets-into-the-executable-here-s-how-i-did-it-1f5b78c02d57"><strong>Learn More</strong></a></p>