Creating a simple but full game loop (Godot 4/C#)
<p>Whenever you make a game, there’s a point where you’ll need to chain together all of your scenes to create some global experience for the player — what we call the <strong>main game loop</strong>.</p>
<p>And, actually, creating a simple game loop to learn this chaining logic is quite easy!</p>
<p>So, in this tutorial, let’s discuss how to setup the entire scene-switch process for a very basic game, from the splash screen to the replay UI, in Godot4 and C#…</p>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:1100/1*uiAJiOCYNuV83V529S3FHw.gif" style="height:625px; width:1000px" /></p>
<p>We’ll also take this opportunity to talk about the basics of Godot’s UI system, as we’ll have several scenes focused on UI components, and about the power of Godot’s autoloads.</p>
<p>As usual, since we’ll be coding our logic in C#, make sure that you have a version of Godot with .NET enabled.</p>
<p><a href="https://medium.com/codex/creating-a-simple-but-full-game-loop-godot-4-c-4d5586c67f79"><strong>Visit Now</strong></a></p>