How Unity Could Ruined a French Company
<p>This article aims to shed light on the potential consequences of Unity’s recent pricing changes, using a concrete example.<br />
Unity is a prominent player in the video game industry, boasting a game engine used by millions worldwide.</p>
<p>The world of video game creators was shaken on September 12th when Unity unveiled rather perplexing pricing changes. We revisit this subject because, in their pursuit of financial gain, Unity could have left numerous companies in a precarious position.</p>
<p>Today, we will analyze the potentially disastrous implications of these pricing changes on <a href="https://www.ankama.com/en" rel="noopener ugc nofollow" target="_blank">Ankama</a>, the company behind the popular MMORPG, <a href="https://www.dofus.com/en" rel="noopener ugc nofollow" target="_blank">Dofus</a>.</p>
<h1>1 — Pricing Changes Implemented by Unity</h1>
<p>To briefly summarize the events (the complete details can be found in this article: <a href="https://www.pocketgamer.biz/news/82437/the-unity-runtime-fee-farago-the-whole-story-all-in-one-place/" rel="noopener ugc nofollow" target="_blank">Link to the full article</a>), on September 12, 2023, Unity announced changes in its pricing. For several years, Unity was free, only becoming paid when a game exceeded $100,000 in revenue.</p>
<p>In such cases, the development teams had to obtain a license (Unity Plus or Unity Pro if revenues exceeded $200,000) to continue using the game engine.</p>
<p>However, this time, Unity announced that game creators would have to pay for each game download once they reached $200,000 in revenue and 200,000 installations.<br />
This fee can vary from $0.01 to $0.2 per installation, depending on the Unity license.</p>
<p><a href="https://medium.com/@report.vector.focus/how-unity-could-ruined-a-french-company-5da9dc2eb7f1"><strong>Read More</strong></a></p>