Building Flappy Bird from Scratch using C++ and SDL: A Comprehensive Guide

<h1>Introduction</h1> <p>Before we delve into the details, let&rsquo;s understand the essence of our game, Flappy Bird. It revolves around a bird that the player controls by tapping (or in our case, clicking). The objective is to navigate the bird through gaps between vertical pipes without colliding.</p> <h1>Getting Started: Setting Up SDL</h1> <p>Before coding, we need the right tools. SDL (Simple DirectMedia Layer) is a C++ library that provides functions to draw on the screen, capture mouse events, and more.</p> <ol> <li>Download and Install: Get SDL2 and SDL2_image from the SDL website or through your package manager.</li> <li>Project Setup: Link your project to SDL2 and SDL2_image. The setup varies depending on your IDE and platform.</li> </ol> <p><a href="https://araujo88.medium.com/building-flappy-bird-from-scratch-using-c-and-sdl-a-comprehensive-guide-2dab708fbc30"><strong>Visit Now</strong></a></p>
Tags: Flappy Bird