Building Flappy Bird from Scratch using C++ and SDL: A Comprehensive Guide
<h1>Introduction</h1>
<p>Before we delve into the details, let’s understand the essence of our game, Flappy Bird. It revolves around a bird that the player controls by tapping (or in our case, clicking). The objective is to navigate the bird through gaps between vertical pipes without colliding.</p>
<h1>Getting Started: Setting Up SDL</h1>
<p>Before coding, we need the right tools. SDL (Simple DirectMedia Layer) is a C++ library that provides functions to draw on the screen, capture mouse events, and more.</p>
<ol>
<li>Download and Install: Get SDL2 and SDL2_image from the SDL website or through your package manager.</li>
<li>Project Setup: Link your project to SDL2 and SDL2_image. The setup varies depending on your IDE and platform.</li>
</ol>
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