Experimenting with Different Socket Interactors

<p>In my previous article, we made a keyhole a socket interactor for they key. Now, I am going to make our head a socket interactor so we can place a crown over our head.</p> <p>First, I&rsquo;ve imported a crown and a table to set it on.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:700/1*tZU9vg6lyCGAj1fietg2uA.png" style="height:429px; width:700px" /></p> <p>Next, we will add some components to our crown. I&rsquo;ve added a&nbsp;<strong>Box Collider</strong>&nbsp;and a&nbsp;<strong>XR Grab Interactor</strong>. Drag the collider into the collider field.</p> <p><img alt="" src="https://miro.medium.com/v2/resize:fit:385/1*2KI4PE30701fNCRIF3HsLA.png" style="height:579px; width:385px" /></p> <p>That&rsquo;s it for the crown. Now, let&rsquo;s create our head.</p> <p>In our&nbsp;<strong>XR Origin</strong>, our eyes are basically the&nbsp;<strong>Main Camera</strong>. So, I will create a&nbsp;<strong>child&nbsp;</strong>gameobject to the&nbsp;<strong>Main Camera</strong>&nbsp;and add a&nbsp;<strong>3D sphere</strong>. Remember, our eyes are the camera, so we will want to drag the sphere above the actual camera. Then, we can disable the&nbsp;<strong>Mesh Renderer</strong>.</p> <p><a href="https://medium.com/@eveciana21/experimenting-with-different-socket-interactors-9e2fc9d647a7"><strong>Read More</strong></a></p>