Exoprimal: Looking Toward the Future
<p>For the past few days, I’ve been grinding away at <em>Exoprimal</em>, working to complete the main story, unlock every exosuit, and gain access to the post-game Savage Gauntlet. And quite frankly, I’ve enjoyed every second of it. I fell away from the hero shooter genre some time ago with a disinterest in <em>Overwatch </em>and its lackluster sequel, and only logged into <em>Apex Legends </em>once every few months. That said, <em>Exoprimal </em>has maintained my attention for a solid week or so now, and with that I’ve played nearly 100 matches ranging from 10–15+ minutes, as well as leveled up most of the roster.</p>
<p>The game is a player vs environment vs player (PvEvP) 5v5 third-person shooter where players equip one of 10 different exosuits split between three classes: Assault, Tank, and Support. Each exosuit has its own individual experience bar, as well as access to items called ‘Rigs’ and ‘Modules’ that give them buffs or extra abilities. <em>Exoprimal </em>is also online only, so story cutscenes play between matches and players have the chance to replay missions they’ve already completed. Players queue into the Dino Survival game mode where they do as the title states — fight dinosaurs and try their best to beat them faster than the other team. While I’ve had my fun, it’s clear that the game is lacking in a handful of areas and I’d like to discuss those and my hopes for this game’s future.</p>
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