Design: 7 Essential Meetings
<p>While Agile Scrum has plenty to say about development rituals and ceremonies, I have not found too much written about design rituals.</p>
<p>As Jared Spool says, <em>“Design is a rendering of intent”</em>. If this is true, then design can be used to facilitate communication. Therefore, it is useful to think of different rituals as a set of tools at a designer’s disposal to aid in communication and collaboration throughout the design process.</p>
<p>Here are a selection of rituals and practices that I have found over time that have become more formalised in my set of tools as a UX Designer.</p>
<h1>3 Amigos Meeting</h1>
<ul>
<li><em>30–60 mins</em></li>
<li><em>Designer, Developer, Product Owner</em></li>
<li><strong>Summary: </strong>3 Amigos is an agile practice that I have found extremely useful for collaborative problem solving. These meetings have limited numbers to enable smooth communication and empower decision-making by not having too many cooks. The goal of the meeting is defined up front, and it is usually fairly focused. Each member has a role: One to request, One to suggest, One to protest. Typically, the PO will request, UX will suggest and Dev will protest. Through this format, a fairly complex problem can usually be solved in just 30 minutes.</li>
</ul>
<p><a href="https://peterberre.medium.com/agile-design-rituals-6-essential-practices-ec9122dc407f"><strong>Website</strong></a></p>