Encoded in Nature: Mutual Care and Mental Illness in Video Games

<p>What do a farming sim, a platformer, and a click-and-point horror game have in common? All three games initiate critical conversations about the relationship between the environment and mental health.&nbsp;<em>Stardew Valley&nbsp;</em>(Chucklefish, 2016),&nbsp;<em>Celeste&nbsp;</em>(Matt Makes Games, 2018), and&nbsp;<em>Oxenfree&nbsp;</em>(Night School Studio, 2016) explore our place in nature and how we act outside of urban societal expectations by creating a new narrative about the relationship between environment and mental illness. This narrative is one of mutual care&mdash;neither people nor nature can thrive in our contemporary society without fostering empathetic relationships.</p> <p><em>The following analyses of the games include story spoilers.</em></p> <h1>Stardew Valley: Sustaining relationships</h1> <p><em>Stardew Valley,&nbsp;</em>known as one of the greatest farming simulators of all time, is a role-playing game that evokes the nostalgia of its predecessors from the 1990s and early 2000s&mdash;the&nbsp;<em>Harvest Moon&nbsp;</em>and<em>&nbsp;Story of Seasons&nbsp;</em>franchises. The premise of farming games is simple: the playable character inherits a farm, participates in village life, and hopefully makes a profit by harvesting crops and raising livestock.</p> <p><a href="https://aninjusticemag.com/encoded-in-nature-mental-illness-and-mutual-care-in-video-games-bb329a812966"><strong>Read More</strong></a></p>
Tags: Encoded Nature