Using Music to Set the Mood of Your Writing and Why I Love Eluveitie’s Music for Game Development
<p>A few years back when I was at University for my Game Design program, I had sat down for feedback on a project I had worked on. The project was to create a “game book” — a gamified choose-your-own-adventure which we had a month to work on. We were not required to build anything in the engine, but feeling comfortable with Unity, I decided to take on the challenge. It was short, but I had wanted to develop something that would immediately catch interest. The idea of a dense city block rather than an empty sprawling city. It was my first time implementing sound and I had set up dynamic music and sound effect triggers based on what element of the story was occurring and how players would take branching paths. The “feel” would evolve depending on the accumulation of choices. Think in an RPG: when you level up, you distribute your stats. For this, based on your choices, those stats accumulated behind the scenes, and the “feel” would be assigned depending on where the stats were, delivering different music as well as the branching story paths.</p>
<p>I was praised for my delivery of atmosphere in that short project and was asked about what I used to establish tone, and maintain tone, but also to evolve the feel through the experience that was dictated by the player.</p>
<p><a href="https://medium.com/illumination-gaming/using-music-to-set-the-mood-of-your-writing-and-why-i-love-eluveities-music-for-game-development-f4b3a1291673"><strong>Read More</strong></a></p>