Using Music to Set the Mood of Your Writing and Why I Love Eluveitie’s Music for Game Development

<p>A few years back when I was at University for my Game Design program, I had sat down for feedback on a project I had worked on. The project was to create a &ldquo;game book&rdquo; &mdash; a gamified choose-your-own-adventure which we had a month to work on. We were not required to build anything in the engine, but feeling comfortable with Unity, I decided to take on the challenge. It was short, but I had wanted to develop something that would immediately catch interest. The idea of a dense city block rather than an empty sprawling city. It was my first time implementing sound and I had set up dynamic music and sound effect triggers based on what element of the story was occurring and how players would take branching paths. The &ldquo;feel&rdquo; would evolve depending on the accumulation of choices. Think in an RPG: when you level up, you distribute your stats. For this, based on your choices, those stats accumulated behind the scenes, and the &ldquo;feel&rdquo; would be assigned depending on where the stats were, delivering different music as well as the branching story paths.</p> <p>I was praised for my delivery of atmosphere in that short project and was asked about what I used to establish tone, and maintain tone, but also to evolve the feel through the experience that was dictated by the player.</p> <p><a href="https://medium.com/illumination-gaming/using-music-to-set-the-mood-of-your-writing-and-why-i-love-eluveities-music-for-game-development-f4b3a1291673"><strong>Read More</strong></a></p>