Beginning Game Development : Elevators

<p>Elevators are a common element in games, especially in environments like buildings, dungeons, or even futuristic spaceships. In this article, we&rsquo;ll build upon the concept of moving platforms and explore how to create a multi-floor elevator in Unity. We&rsquo;ll discuss the need to parent the player to the elevator for coherent movement and provide C# scripts for stopping at each floor and implementing a delay for boarding or exiting.</p> <h2>Step 1: Design Your Elevator</h2> <p>Before diving into scripting, it&rsquo;s essential to design your elevator. This includes creating a 3D model or sprite for your elevator car, setting up the floors you want it to stop at, and defining the timing for stops and delays.</p> <h2>Step 2: Create the Elevator GameObject</h2> <p>1. In Unity, create an empty GameObject that will serve as the parent for your elevator car.</p> <p>2. Attach the elevator car model or sprite as a child to the empty GameObject. Ensure it&rsquo;s correctly positioned within the elevator shaft.</p> <p><a href="https://medium.com/@lemapp09/beginning-game-development-elevators-fbc4adb822a7"><strong>Click Here</strong></a></p>
Tags: Elevators Game