Elden Ring is a Flawed Masterpiece
<p>Although I have dabbled in Souls games over the years, none of their games have entranced me quite the way Elden Ring has. The narrative, world, and sheer magnitude of From Software’s first open world game captivated my attention for almost 300 hours. There is clearly a winning formula here, one that I hope Fromsoft not only expands upon, but refines over time.</p>
<h1>The Umami Balance — Handholding and Exploration</h1>
<p><img alt="" src="https://miro.medium.com/v2/resize:fit:875/1*GzYwS6w2TIry9r71wmfGIA.jpeg" style="height:394px; width:700px" /></p>
<p>Limgrave, the starting area in Elden Ring, gives many options, but each is meaningful.</p>
<p>“ The Fallen leaves tell a story.” A forlorn man croons as you start the game, “Arise ye Tarnished, ye dead who yet live” he howls, while images of gigantic tombs and gothic portraits flash one after another. You awaken in a dimly lit church. As you descend down the stairs and into an abandoned courtyard, a human crab falls from the sky and decimates you, and this time while you lie unconscious in a cave, a mysterious woman on horseback whispers to her horse about your potential.</p>
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